Catherine Novack

PRODUCER

Who i am

About Me

I worked as a programming and robotics teacher in 3 schools, one of which was a Escola Técnica Estadual, where I taught game programming classes. I also worked as a Project Manager at Mentorama, creating content and managing the project.

I have also worked as a Game Producer, Game Designer, and Writer at MNSTR Studio.

Currently, I work as a Producer at VRMonkey, handling both project management for porting to other companies and the production of IP VR games.

Projects I worked on

Dyschronia: Chronos Alternate

I worked on managing and producing the porting from Oculus Quest 2 to Pico 4 and PSVR2.

RUINSMAGUS

I worked on managing and producing the porting from Oculus Quest 2 to PSVR2.

Galaxy Kart

I worked on managing and producing the demo, PCVR and Quest 2 version, and new maps for PSVR2.

MNSTR Mini

I worked on creating the entire lore for the tabletop RPG, including character stories and the universe's characteristics.

God-machine - Shogun CyberMetal Arena

I worked as a game and narrative designer, balancing the game, creating GDD, characters, and the entire story of this universe, as well as developing the roadmap for 7, 9, and 13-month plans, producing and managing the project for PC.

Ebenezer and the Invisible World

I worked managing the outsourcing of art for the game, which includes the 2D art and animation stages for the game. The game will be ported to PS4, PS5, PC, Nintendo Switch, Xbox Series X, and Xbox One.

Férias do Noel

I worked defining the game design, level design, GDD, balancing, and implementation in the engine for the incremental game project. Available for iOS and Android.

Aventura no Mar

I worked defining the game design, level design, GDD, balancing, and implementation in the engine for the puzzle game project. Available for iOS and Android.

Capisurf

I worked defining the game design, level design, GDD, balancing, and implementation in the engine for the adventure game project. Available for iOS and Android.

Zoo Turbo

I worked defining the game design, level design, GDD, balancing, and implementation in the engine for the adventure game project. Available for iOS and Android.

Arena dos Campeões

I worked on defining the game design, level design, GDD, balancing, and application in the engine for the project with 3 games in one app. Available for iOS and Android.

Magiquack

I worked defining the game design, level design, GDD, balancing, and implementation in the engine for the casual game project inspired by Fruit Ninja. The game is not yet public.

Ovo Frito

I worked defining the game design, level design, GDD, balancing, and implementation in the engine for 20 new levels of this puzzle game project. The game is not yet public.

Pula Portal

I worked defining the game design, level design, GDD, balancing, and implementation in the engine for 20 new levels of this puzzle game project. The game is not yet public.

Personal projects

Pareidolia

Psychological horror game for PC. I worked on production, game design, some elements of art, and programming alongside my business partner. It is still in development.

Experience


2023





VRMonkey


I lead cross-functional teams, collaborating with various clients to ensure the successful execution of porting projects and original IPs. With a strategic approach and management skills, I work to ensure timely delivery while maintaining quality standards at every stage of the process.


Game Producer


2022

Game designer

Overleap Studio


I worked on defining ideas and concepts, taking into account the target audience (usually games for children aged 4 to 12), and creating all stages of game design, level design, GDD, balancing, and implementation in the game engine.

2021

Game Producer, Game Writer and Game designer

MNSTR Studio


At this studio, I mainly worked as a Producer, but also as a game designer and game writer for the digital game "God-Machine - Shogun Cybermetal Arena" and the tabletop RPG "MNSTR Mini."

2020

Project Manager

Mentorama


In Mentorama, I worked managing multiple teams for the creation of a game development course, overseeing release deadlines, webinars, and determining study topics based on the latest industry information.

2020

Teacher

SuperGeeks


In this company, I worked as a programming teacher for games (including development in Unity, Unreal, and Construct 3) and robotics (using Arduino), teaching all the organizational and management steps to successfully complete projects.

2020

Teacher

Escola Técnica Estadual Jornalista Roberto Marinho (ETEC JRM)


In Etec, I had the challenge of teaching game development to teenagers who were introduced to the subject for the first time during the pandemic. I taught programming principles to everyone, and in the end, the students collectively developed a game using Construct, which can be accessed via this link.

2019

Teacher


OpenGO


In this complany, I worked teaching game development classes for children, covering 3D, game design, and application in the engine. I also conducted workshops on Web Design and Gamification.

2019

VR dev

4DMais


In 4DMais worked on developing VR content for applications on Unity.

2017

Proofreading


Proofreading academic texts, performing spelling and concordance correction, using mechanisms to raise the level of writing.

what i can do

Skills & Proficiencies

Game Production

Project Management

Agile Methodologies

Microsoft Excel

Notion

Strategic Planning

Unity and Unreal Engine

In 2022, the game God-Machine was nominated in the Best Game category at the BIG Festival. The game also won the Best Action Game category at the Overcome Film Festival in the same year.

In 2020, through language and playful dynamics, I lectured to children and their guardians about the importance of safe internet browsing. In the lecture, a game I developed was presented, in order to raise awareness about the topic and awaken interest in computer programming.

Reach out

CATHERINE NOVACK

catherinenovack@gmail.com

connect with me

In Blue Logo Vector