Who i am
About Me
I worked as a programming and robotics teacher in 3 schools, one of which was a Escola Técnica Estadual, where I taught game programming classes. I also worked as a Project Manager at Mentorama, creating content and managing the project.
I have also worked as a Game Producer, Game Designer, and Writer at MNSTR Studio.
Currently, I work as a Producer at VRMonkey, handling both project management for porting to other companies and the production of IP VR games.
Projects I worked on
Personal projects
Pareidolia
Psychological horror game for PC. I worked on production, game design, some elements of art, and programming alongside my business partner. It is still in development.
Experience
2023
VRMonkey
I lead cross-functional teams, collaborating with various clients to ensure the successful execution of porting projects and original IPs. With a strategic approach and management skills, I work to ensure timely delivery while maintaining quality standards at every stage of the process.
Game Producer
2022
Game designer
Overleap Studio
I worked on defining ideas and concepts, taking into account the target audience (usually games for children aged 4 to 12), and creating all stages of game design, level design, GDD, balancing, and implementation in the game engine.
2021
Game Producer, Game Writer and Game designer
MNSTR Studio
At this studio, I mainly worked as a Producer, but also as a game designer and game writer for the digital game "God-Machine - Shogun Cybermetal Arena" and the tabletop RPG "MNSTR Mini."
2020
Project Manager
Mentorama
In Mentorama, I worked managing multiple teams for the creation of a game development course, overseeing release deadlines, webinars, and determining study topics based on the latest industry information.
2020
Teacher
SuperGeeks
In this company, I worked as a programming teacher for games (including development in Unity, Unreal, and Construct 3) and robotics (using Arduino), teaching all the organizational and management steps to successfully complete projects.
2020
Teacher
Escola Técnica Estadual Jornalista Roberto Marinho (ETEC JRM)
In Etec, I had the challenge of teaching game development to teenagers who were introduced to the subject for the first time during the pandemic. I taught programming principles to everyone, and in the end, the students collectively developed a game using Construct, which can be accessed via this link.
2019
Teacher
OpenGO
In this complany, I worked teaching game development classes for children, covering 3D, game design, and application in the engine. I also conducted workshops on Web Design and Gamification.
2019
VR dev
4DMais
In 4DMais worked on developing VR content for applications on Unity.
2017
Proofreading
Proofreading academic texts, performing spelling and concordance correction, using mechanisms to raise the level of writing.
what i can do
Skills & Proficiencies
Game Production
Project Management
Agile Methodologies
Microsoft Excel
Notion
Strategic Planning
Unity and Unreal Engine
In 2022, the game God-Machine was nominated in the Best Game category at the BIG Festival. The game also won the Best Action Game category at the Overcome Film Festival in the same year.
In 2020, through language and playful dynamics, I lectured to children and their guardians about the importance of safe internet browsing. In the lecture, a game I developed was presented, in order to raise awareness about the topic and awaken interest in computer programming.